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- Date: Sun, 28 Sep 1997 13:44:23 +1000
- From: The Boyd Family <boyds@OZEMAIL.COM.AU>
- Subject: [IML] QUEST: Bones with multiple axes
-
- Hi all.
- Yes, its that time again......another lost soul trying to use
- bones.
-
- I have managed to get it to work, twice, and now I'm making my
- own object.
-
- What I'm making is a tail for a Wolf with around 6 axes (plural of axis)
- along its length. I can make the tail work properly for one small
- section of the tail, but then the rest of the tail does something
- wierd when I hit "bones update". No matter where I bend it, the
- problem is carried along to that particular section. (If I curve it
- near the tip, only the tip gets stuffed up)
- Cunning ASCII drawing below
- (change it to a fixed width font if all you get is a big mess)
-
- * are the axes, and the dotted line is the actual tail structure.
-
- At rest: Curved:
- |*| |*|
- | | | |
- | | /*/ (axis rotated here)
- |*| | |
- | | * | |
- | | * | |
- |*| etc * / /
-
- Can anyone help? I can make a tail that bends in the middle with one axis, but
- it's the multiple axes thing that I'm stuck on.
-
- Heeeelp! (Tutorials, URLs, money, and ownership of the Arabian oilfields
- will be accepted.)
- --------------
- Scott Boyd
- ----------------------------------
-
- Date: Sun, 28 Sep 1997 19:38:00 -0500
- From: Mike Bayona <mb@3DILLUSION.COM>
-
- The illustration makes it crystal clear. =) Honestly, it does! Try
- selecting the axis you are going to rotate, then SHIFT selecting the rest
- up to the tip of the tail, then rotating. [or select the middle one in
- group mode] Then when you rotate the middle one, the rest should be moved
- accordingly, and bones update should work fine. At least thats what I
- think from seeing your pic...
-